Set up a live web map of your world with Dynmap

Install Dynmap and view a live, Google-Maps-style render of your server in the browser at your own subdomain - using Levyathan’s plugin web pages.

By Levi Wanner · Updated 25 June 2026 · 7 min read

Dynmap renders your whole world as a live, zoomable map you open in a web browser - players move around on it in real time, and you can see exactly what has been built and explored. On Levyathan it pairs with the built-in plugin web pages, so the map is served straight from your own address with no extra setup beyond a config line.

Install Dynmap

  1. 1Dynmap needs a Paper server. On Vanilla, switch to Paper first.
  2. 2Open your server → Plugins tab → search "Dynmap" → Install → restart.
  3. 3On first start Dynmap begins rendering the areas around players. A full-world render is heavy; let it fill in as people explore, or trigger one deliberately (below).

Point it at your Levyathan web address

Dynmap runs its own little web server. Levyathan serves plugin web pages on a fixed internal port, 8085, at https://<your-subdomain>.levyathan.ch, so you just tell Dynmap to use that port.

  1. 1In the Files tab, open plugins/dynmap/configuration.txt.
  2. 2Find webserver-port and set it to 8085. Leave webserver-bindaddress at 0.0.0.0 (the default) so Levyathan can reach it.
  3. 3Save and restart the server.
  4. 4On your server’s page, click the "🌐 Plugin web" link (or just visit https://<your-subdomain>.levyathan.ch) while the server is online - your live map loads.

Render the whole map

By default Dynmap only renders chunks near players. To fill in everything at once, run /dynmap fullrender in the console (or in-game as an operator). A full render of a large world is CPU-intensive and can take a while, so do it when the server is quiet - it runs in the background and you can watch tiles appear on the web map. /dynmap pause all and /dynmap pause none control it if you need the CPU back temporarily.

Tidy it up

  1. 1Set the map’s public title and link in configuration.txt so shared links look right.
  2. 2Hostile-mob, player and world markers can be toggled in the config if you want a cleaner or more private map.
  3. 3Remember the map only loads while the server is online - it is the server itself doing the rendering and serving.